Once you are armed with an appropriate copy of your favorite game, it’s time to forge ahead and install ScummVM. If you are equally as familiar with a favorite title, we suggest you use that for your initial test of the system. Any game glitches, poor sound reproduction, or other issues will stand out immediately during testing. Why Hero’s Quest you ask? Between the original and the updated version, we logged dozens of plays of the title in the early 1990s. We are going to use a copy of the updated Hero’s Quest game, aka Quest for Glory I, from Sierra Games for demonstration purposes during this tutorial. Websites like EmuParadise maintain vast archives of old gaming content. If you are curious what specific files the game in question must have to run properly under ScummVM, check out the Game Datafiles entry in the wiki for your game.įor games you have purchased but are unable to successfully extract the media, you will likely be able to find a replacement copy with a single search query or two. Generally speaking it is best to copy every single file from the source media and save it in the new directory. You can also check out the Extras/Game Downloads section of the main ScummVM site.įor games you still have the physical media for, you can extract the files off the floppy disks or CD-ROMs and copy them into an appropriately named directory. You can find a list of all the available freeware games in their Freeware/Demoware Wiki entry. The easiest way to get started is to simply visit the ScummVM archives and grab copies of games that are now freeware.
You can find a full list of games and their compatibility ratings here.
It’s not a general purpose DOS/Windows emulator, but instead emulates the software framework (and the hardware used by that framework) specifically for the point-and-click adventure games produced by LucasArts, Sierra Games, Activision, and other point-and-click adventure game companies.Īs such, ScummVM will take care of all the emulation, display, and interface side of things but you are responsible for supplying the actual game files for it to load up.
ScummVM is an emulation tool that emulates specific game engines so you can play retro point-and-click games.
We will go over which games are compatible and how to get them in the first section of the tutorial. We found it very comfortable to use an old GameCube controller to play the games.įinally, you will need to have at least one ScummVM compatible point-and-click adventure game. Second, while you can happily follow along with this tutorial with just the Wiimote, as you get more into playing point-and-click adventures on your Wii you may find it tiresome to hold the Wiimote up to navigate the mouse cursor around the screen. Check out our guide to installing ScummVM on your PC here.
The fact that the Android port of ScummVM is not replicating the behavior of the arrow keys according to the actual behavior of the SCI0 engine is quite problematic for me, as I would like to play SCI0 games on Android using a Bluetooth keyboard in a way that replicates the original behavior as closely as possible.If you are totally into the idea of playing old retro point-and-click games but you don’t want to mod your Wii, don’t leave empty handed. In SCI0 games, the position of the cursor is controlled solely by the mouse, as the arrow keys can only be used to directly control movement of the character (as in AGI games which had no cursor at all). The way the mouse works in SCI0 games is as follows: clicking the left mouse button causes the player to move to the clicked location (similar to left-clicking the walk cursor in SCI1 games), while clicking the right mouse button is supposed to give a description of the clicked area of the screen (similar to left-clicking the eye cursor in SCI1 games). There is also no action bar at the top of the screen. SCI0 games such as the original Quest for Glory 1 (aka Hero's Quest) are closer in behavior to the previous-generation AGI games: they have a text parser, and the cursor does not have modes at all (let alone "walk" and "eye" modes). I find it extremely frustrating that my ticket was closed without giving me chance to respond, as I believe that the misunderstanding is yours, due to a lack of knowledge about the various major revisions of Sierra's game engines: